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Old Mar 05, 2008, 09:49 PM // 21:49   #1
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I think we should get a lil boost to Illusionary Weaponry. Its fun to run but sooooo easily DENIED since its an enchantment. Don't really know how to effectively buff it though. I know it won't ever be 'meta game' or unstoppable, but I kinda wanna be able to run it and actually do something. Used to work in AB but people are getting smarter O_o.

Perhaps reduce recharge time to 15,

increase damage to 5...30...55 (15 illusion magic). My reasoning to that is that from 0-12 Illusion magic, it's really not worth it, but when you can use runes (ie being a mesmer) makes it so not every class can use it, but it gets a bigger buff for mesmers. Or just 8...34...55 to keep it the same except for above 12 still gets a boost.

casting to 1/2. Nothing worse then Having It interrupted. Even though its only 1 second at the moment, due to the fragility of it in it's current state, I dont wanna see it interrupted. Rather be stripped then disrupted.

This part may be a bit much, but perhaps an IAS of 10-25%? Its not a massive 33%.....That one i just threw out there from being greedy though. ^_^

Or while you are under this enchantment, target foe looses 1 energy everytime you attack, If targets energy reaches 0 (or under 10 if its too Overpowered) this enchantment ends and recharges for an additional 10 seconds (since E denial can be overpowered.) I figure this would be ok since storm djinns energy downside really isnt that bad at all, even if your not an ele.

I don't know, I realize all these are kinda out of perspective but....What suggestions Ideas do you guys have?

Last edited by ajc2123; Mar 06, 2008 at 01:14 AM // 01:14..
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Old Mar 05, 2008, 09:52 PM // 21:52   #2
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Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.
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Old Mar 05, 2008, 09:57 PM // 21:57   #3
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we don't need unstoppable 'high' damage
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Old Mar 05, 2008, 10:00 PM // 22:00   #4
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Quote:
Originally Posted by ShadowsRequiem
Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.
why are there assassins that cast only (which are effective) or almost any calss can tank even though the warrior was meant to. Classes can do things they aren't meant to and can do it effectively so I don't like that logic at all.

I don't want it to be meta, and i know its a crappy skill, thats why i am hoping for a buff of some sort.

Just so its a worthwhile elite to run and be fun.
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Old Mar 05, 2008, 10:00 PM // 22:00   #5
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Quote:
Originally Posted by Pyro maniac
we don't need unstoppable 'high' damage
It wouldn't be unstoppable since its still an enchantment and there are plenty of enchant removers around.
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Old Mar 05, 2008, 10:04 PM // 22:04   #6
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just bring a cover enchantment... or just don't run it -.-
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Old Mar 05, 2008, 10:04 PM // 22:04   #7
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I've also thought about making some more of the mantras into enchantments for an easy cover, but I prefer them being stances. If they were enchants, then warriors would abuse them for specific areas that deal a lot of fire/ice/ w/e damage ya know?
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Old Mar 05, 2008, 10:06 PM // 22:06   #8
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Quote:
Originally Posted by SuTiH
just bring a cover enchantment... or just don't run it -.-
I see a lot of people using enchant removers that get rid of multiple enchants at once, and there arent that many enchants to use for mesmers. If you go Me/D I can see more options, but most enchants there require a good amount of points put in the attribute to use effectively.

I'm just suggesting a buff so people CAN run it. Thats the whole reason for my post.
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Old Mar 05, 2008, 10:07 PM // 22:07   #9
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It's bad vs a warrior's DPS, lacks the warrior's armour, and pressure like KDs, deepwound etc.

It does deserve a buff, because there is just no reason to use it like this.

But hey, this far from the only skill.

*cough* [skill]Mirror of ice[/skill]
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Old Mar 05, 2008, 10:09 PM // 22:09   #10
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Quote:
Originally Posted by Aera
It's bad vs a warrior's DPS, lacks the warrior's armour, and pressure like KDs, deepwound etc.

It does deserve a buff, because there is just no reason to use it like this.

But hey, this far from the only skill.

*cough* [skill]Mirror of ice[/skill]
Finally someone who agrees . Yea I realize there are many skills that need a buff. This is just a personal request and I'm hoping for some ideas.
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Old Mar 05, 2008, 10:23 PM // 22:23   #11
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/unsigned

It can't be blocked, and it works when you are blinded. The only defense someone has against it is to remove it from you. Making it a skill means it can't be removed, only interrupted (if it had a cast time).

You mentioned giving it an IAS - that is not smart. It provides too many things to one skill. Besides, your damage is from IW, not many/any other skills. You use your other 7 skills for utility. Consider why most go Me/W for [skill]Flurry[/skill].

Energy denial would be WAY overpowered. Using an IAS like Flurry, you would empty a targets energy fast - while dealing significant damage they can't stop. If it had an energy drain aspect, it would need to be the target loses 1 energy every time you HIT with an attack (and we all know IW doesn't allow you to hit).

Recharge wouldn't be a bad thing to change, but I don't think it is needed. IW is a niche skill. Mesmers don't use it much because they don't have the armor to go melee. Warriors don't have the energy for it. Assassins use it, but again, they can deal more damage with Sin skills usually, and their armor isn't that much better than a Mesmer.

I wouldn't mind seeing the 'melee' part removed, but then you'd have people using Spears/Bows, and that could get ugly fast.

Its a good skill, IF you know how, when, and where to use it. I just don't see a need for it to be changed.
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Old Mar 05, 2008, 10:47 PM // 22:47   #12
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Quote:
Originally Posted by MagmaRed
/unsigned

It can't be blocked, and it works when you are blinded. The only defense someone has against it is to remove it from you. Making it a skill means it can't be removed, only interrupted (if it had a cast time).

You mentioned giving it an IAS - that is not smart. It provides too many things to one skill. Besides, your damage is from IW, not many/any other skills. You use your other 7 skills for utility. Consider why most go Me/W for [skill]Flurry[/skill].

Energy denial would be WAY overpowered. Using an IAS like Flurry, you would empty a targets energy fast - while dealing significant damage they can't stop. If it had an energy drain aspect, it would need to be the target loses 1 energy every time you HIT with an attack (and we all know IW doesn't allow you to hit).

Recharge wouldn't be a bad thing to change, but I don't think it is needed. IW is a niche skill. Mesmers don't use it much because they don't have the armor to go melee. Warriors don't have the energy for it. Assassins use it, but again, they can deal more damage with Sin skills usually, and their armor isn't that much better than a Mesmer.

I wouldn't mind seeing the 'melee' part removed, but then you'd have people using Spears/Bows, and that could get ugly fast.

Its a good skill, IF you know how, when, and where to use it. I just don't see a need for it to be changed.
I appreciate the actual suggestions and ideas that you gave me. However...

Kiting is also very effective against it and its extremly low damage to begin with which is easy to outheal, even for a prot.

I realize the IAs was not smart, it was just wishful thinking.

E-denial I really still don't see as that bad of a problem because of my storm djinns theory. I could be wrong though.

I don't think removing the melee would increase havok, since spears and bows do a GREAT amount of damage with jsut being regular spear/Bows. And since most rangers have mending touch or antidote signet, or a monk with them, they wont have to wry bout blind. And there are unblockable attacks out there. Same with Paragons.

I think there has to be SOMETHING we can do to help this skill.
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Old Mar 05, 2008, 10:53 PM // 22:53   #13
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Quote:
Originally Posted by ShadowsRequiem
Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.
just reread this reply until it sinks in.
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Old Mar 05, 2008, 11:03 PM // 23:03   #14
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usually a good iw is a mesmer with a sword or daggers or something that way a) Enchantments last 20% longer (lasting over recharge) B) Fast casting C) easy to cover with other enchantment so its not easily stripped

/notsigned because i pwn noobs already in RA because no one expects it and i dont want it more common
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Old Mar 05, 2008, 11:06 PM // 23:06   #15
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Quote:
Originally Posted by Darkhell153
just reread this reply until it sinks in.
That person said it was a crappy skill. I am suggesting ideas to make it NOT a crappy skill. Since when do crappy skills diserve to just be overlooked and forgotten forever? A-net obviously had a purpose for this skill, Hell its a ziashen team build *easy to beat but Im pretty sure it proves my point) And as for rolling a warrior. I have all classes. I don't need to make a warrior.

I dont see anything wrong with wanting to make a skill better.
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Old Mar 05, 2008, 11:06 PM // 23:06   #16
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Quote:
Originally Posted by U Wanna Die
usually a good iw is a mesmer with a sword or daggers or something that way a) Enchantments last 20% longer (lasting over recharge) B) Fast casting C) easy to cover with other enchantment so its not easily stripped

/notsigned because i pwn noobs already in RA because no one expects it and i dont want it more common
Thats RA. I don't need to bring that any further

However for the sake of fun. For an example, I saw a Warrior with a staff casting M shower, saying he was pwnage cuz he casts high 'level' (I don't know wtf that means, he musta been playing some FF) magic and has pwnage armor. Therefore, RA does not apply imo

*edit* Also im not asking for /signed or /notsigned. I'm asking for suggestions to change the skill.

Last edited by ajc2123; Mar 05, 2008 at 11:09 PM // 23:09..
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Old Mar 05, 2008, 11:09 PM // 23:09   #17
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Quote:
Originally Posted by ajc2123
That person said it was a crappy skill. I am suggesting ideas to make it NOT a crappy skill. Since when do crappy skills diserve to just be overlooked and forgotten forever? A-net obviously had a purpose for this skill, Hell its a ziashen team build *easy to beat but Im pretty sure it proves my point) And as for rolling a warrior. I have all classes. I don't need to make a warrior.

I dont see anything wrong with wanting to make a skill better.
Because if you make this skill better then you have to make all the other skills better...and of course they'll just end up changing those skills back to normal in the end. Then they'll take longer on gw2 because they were too busy working on fixing gw1.

Here's my simple statement, this is a weak skill...but it can be easily used in a strong way if used right. So leave it like it is and enjoy the fact that gw2 is coming out soon, so you won't have to worry about crappy skills in gw1 anymore.

Edit:
You wanna talk about crappy skills? Talk about this:

Wastrel's Collapse - Hex Spell [Elite]
Energy: 5
Activation: 0.25 Duration: 5
Recharge: 8
Hex Spell. After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
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Old Mar 05, 2008, 11:11 PM // 23:11   #18
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Quote:
Originally Posted by Darkhell153
Because if you make this skill better then you have to make all the other skills better...and of course they'll just end up changing those skills back to normal in the end. Then they'll take longer on gw2 because they were too busy working on fixing gw1.

Here's my simple statement, this is a weak skill...but it can be easily used in a strong way if used right. So leave it like it is and enjoy the fact that gw2 is coming out soon, so you won't have to worry about crappy skills in gw1 anymore.
omg. Skill balances are already continously going on all the way TO GW2 so this wouldn't affect that at all. And also, GW2 is gonna be late anyways. Almost all great games are prolonged, And I think they SHOULD take their time with it, not try and rush everything right away to make everyone happy.

Yes it can be used in a strong way, but only against people who have never seen IW before. Balanced teams will always pwn this.
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Old Mar 05, 2008, 11:13 PM // 23:13   #19
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Quote:
Originally Posted by Darkhell153

Edit:
You wanna talk about crappy skills? Talk about this:

Wastrel's Collapse - Hex Spell [Elite]
Energy: 5
Activation: 0.25 Duration: 5
Recharge: 8
Hex Spell. After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
Please FOCUS on what this thread is for, and it is ILLUSIONARY WEAPONRY. I am aware other skills suck and should be worked on but I wish to discuss this ONE skill, not bring a ton of skill into play saying things like it should be the last skill we worry about or anything. Honestly man, give me constructive criticism on how this skill should not suck instead of saying im wasting my time.
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Old Mar 05, 2008, 11:17 PM // 23:17   #20
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Can a mod please delete some of the posts that do not have to do with discussing how this skill should be changed instead of just saying its worthless and abandon it? People like MagmaRed actually did a discussion and gave their valid thoughts on the skill. I wish to clean up this thread.
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